Sixth Wing — how to fly
Sixth Wing is a vertical shoot-'em-up flown over full-3D terrain. It's easy to jump in but has a few tools that are easy to miss — here's all of them, and the controls for phone and desktop.
Controls
📱 On a phone or tablet
| Fly | Drag anywhere on the screen — your craft follows your finger (held a little above it, so your thumb never hides it). |
| Shoot | Automatic — always on. |
| Mode | Tap the Mode button (bottom). |
| Bomb | Tap the Bomb button. |
| HYPER | Tap the Hyper button when the bar is full. |
🖥️ On a desktop
| Fly | WASD or the arrow keys — or just steer with the mouse. |
| Shoot | Automatic — always on. |
| Switch mode | X or Shift |
| Bomb | Space (or middle-click) |
| HYPER | C (or left-click) |
Not sure? Leave Controls on Auto on the title screen and the game picks touch or keyboard for you. 2-player (one desktop): Player 2 flies with the arrows, Right Shift bombs, / fires HYPER. Top-right of the screen: mute, fullscreen and pause.
Your four tools
- Switch mode — every craft has two firing modes. One is fast and wide; the other slows you down for precise, concentrated fire (great for bosses and threading through bullets). Flip between them any time.
- Bomb — your panic button: a big blast that clears the screen of bullets and hurts everything. You start with 3; grab indigo ◆ pickups for more. Spend them — don't die holding them.
- HYPER — a super-shot that doubles your damage for a burst. You charge it by grazing (see below); fire it when the HYPER bar is full.
- Grazing — the skill most people miss: fly close to enemy bullets without getting hit. Near-misses charge your HYPER and build your score. Brave, tight flying is rewarded.
Pickups
| Drop | What it does |
|---|---|
| green ▲ Power | Levels up your main guns — heavier fire. |
| violet ◯ Wingman | Adds a drone escort that flies alongside and adds fire. Collect several. |
| indigo ◆ Bomb | +1 bomb in reserve. |
| gold ● Medal | Points, and it feeds your chain. |
Kill enemies in quick succession to build your chain multiplier — the faster you clear, the more every kill is worth.
Boss fights
Bosses are built to be taken apart, not out-damaged. Four things the screen is telling you:
- The white dot is you. Your craft is drawn much bigger than the part of it that can actually be hit — that little dot at its centre is your hitbox. Bullets that look like they clipped a wing missed you. Fly by the dot and the gaps are far wider than they appear.
- Notches on the health bar are phases. A boss armours up at each one and cannot be blown straight through — even a full HYPER. Expect three or four rounds, and expect it to get angrier each time.
- ◈ next to the name means pods. Some bosses carry glowing weapon pods, and while those are alive the core shrugs off almost everything you fire at it — you'll see the hits ring off. Kill the pods first; the core opens up and the fight goes four times faster.
- A thin red line is a beam charging. It is drawn exactly where the beam will fire, and it hums while it charges. Get off that line — and if it sweeps, run the way it is sweeping, or slip in close to the boss where the sweep is slowest.
Pick your craft
Four to choose from on the "Choose your prototype" screen — pick by feel:
- VX-6 Ghostwing — the all-rounder fighter; fastest airframe, wings morph between a wide spread and a piercing beam.
- AH-77 Stormkestrel — attack helicopter; steady heavy guns and the best auto lock-on.
- BX-9 Sledge — strike bomber; slow and tanky, lobs explosive shells that burst with splash, and packs a double-strength bomb.
- DR-3 Wisp — attack drone; fastest and twitchy but fragile, sprays homing micro-missiles that curve onto targets.
Free · no account · no ads · EN/中文 · plays in portrait or landscape · credits & licensing