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Player's guide

Lanternfall

Everything on one page: what kind of game this is, how a night plays out, the map, your weapons and stations, and the controls. Spooky, but nothing you'd want spoiled.

What kind of game is this?

Lanternfall is a round-based survival shooter — the kind where the map fills with enemies wave after wave, each round tougher than the last, and the whole game is how long can you last. It's first-person, plays in your browser, and it's gore-free: the things that come for you are hollow scarecrow-like Husks with glowing ember eyes that scatter into sparks when you drop them.

The hook is what you do between the shooting: everything you kill pays out Embers, and you spend Embers to unlock new parts of the map, buy better guns off the walls, gamble at a mystery locker, drink upgrades, and power up your weapon — turning a desperate hold-out into a well-armed one.

The setting (10 seconds)

Night has fallen on Hollow Mill, an old water mill on the edge of the woods, and its lanterns are the only light left. When the dark comes in, the Husks come with it — clawing up out of the yard and shambling for the windows. Board the windows, keep the lanterns lit, and hold the line until dawn that never quite arrives.

How a night works

Modes

ModeThe run
EndlessThe classic. No finish line — just survive as long as you can. Your best round is saved.
First WatchA gentle tutorial night. Reach round 5; fewer Husks while you learn the ropes.
Iron NightOne touch and you're down — but Embers pay double. Reach round 10 if you dare.
MarksmanOnly headshots count as kills. Reach round 8; extra Embers for the steady-handed.
Ember RushStart rich (10,000 ✦) but the waves are thicker. Buy fast, reach round 12.
LightskeeperBarely any breather between rounds and the Husks move quicker. Reach round 9.

The map: Hollow Mill

You start in the open Yard. Everything else is behind an ember-locked door — open them in whatever order your Embers allow:

Dotted around are board-up windows — the ways in. When a window's boards are torn, walk up and hold F/E to nail them back; each board you replace pays you Embers. A tidy window is a slower Husk.

Power

Find the Great Wheel lever in the Wheelhouse and pull it to start the waterwheel. Until the power's on, the Tonics and the Emberforge stay dark. Getting to the lever early is often worth the risk.

Weapons & stations

StationWhat it does
🔫 Supply RacksBuy the gun shown on the rack (walk up, press F/E). Buy it again for half price to top up its ammo. You carry two guns; Q swaps.
🎰 Lucky LockerSpin for a random weapon. It's the only source of the two wonder weapons — the Arc Lantern (chain lightning) and the Moonbeam (a splash ray gun). It hops to a new spot after a while.
🔨 EmberforgeUpgrades your current gun to its glowing Ember version — much stronger. Needs power.
🍵 TonicsOne-time upgrades: Ironbark (more health), Quickhand (fast reload), Triggerwind (fire rate), Fleetfoot (move speed). Need power.
📦 Ammo CachesRefill your current weapon — and your Cinder Pots — for a price.

Your arsenal runs from a trusty Sparrow pistol up through SMGs, shotguns, an assault rifle and the belt-fed Anvil machine gun. Always yours: a melee bash (V) for when you're dry, and Cinder Pots (G) — clay grenades on a short fuse. Aim for heads — headshots hit far harder and pay more.

Charms & Trinkets

Hidden secrets 🏮

Hollow Mill keeps five secrets. Half the fun is finding them, so just the nudges:

When you play well 🎬

String kills together without a pause and the night itself celebrates — a ladder that climbs from Kindled through Blazing and Inferno up to a slow-motion Legendary moment. Clear a whole round untouched and there's a bonus in it, too. The game is watching your kill streaks, clutch window repairs and secret-finds, and celebrates them on a ladder from a quick flourish up to a full fireworks-and-slow-motion moment for the big ones — a deep round, a wonder-weapon multi-kill, a secret completed.

Controls at a glance

Desktop

MoveWASD · Shift sprint · mouse to look
FightLeft-click / Space fire · R reload · Q swap gun · V melee · G Cinder Pot
InteractF/E buy / open / hold to repair a window · T use Trinket · Esc pause

Touch

Move & lookleft thumb = move stick · right thumb = look/aim
ButtonsFIRE (hold for autos) · ⟳ reload · ⇄ swap · 🪓 melee · 🏺 Cinder Pot · Trinket · tap the prompt to buy/open/repair

Settings let you switch scheme (Auto / Touch / Keyboard), tune look sensitivity, go left-handed, and brighten the night if it's too dark on your screen.

Quick tips

Play Lanternfall →

Free · no account · no ads · EN/中文 · spooky but gore-free · saves on your device · credits & licensing