Credits & licensing
Lanternfall is built to be completely self-contained: no downloaded models, no recorded sounds, no third-party artwork.
Open-source code
- three.js (r165) — 3D rendering. MIT license, © three.js authors. Full text ships with the game (LICENSE-three.txt).
Models & world
Every mesh — the mill, the husks, the weapons, the props — is generated in code from geometric primitives. Nothing is downloaded or ripped from other games.
Sound
All audio (shots, husk groans, bells, the gramophone waltz) is synthesized live in your browser with the WebAudio API. There are no audio files.
Originality
Lanternfall is an original SpecEnvoy game in the round-based survival genre. All names, mechanics branding, maps and characters are our own.
© 2026 SpecEnvoy. All rights reserved.