Credits & licensing
Wirecut is built to be completely self-contained: no downloaded models, no recorded sounds, no third-party artwork. The map, the automata, the guns and every texture are generated procedurally at runtime.
Open-source code
- three.js (r165) — 3D rendering.
MIT license, © three.js authors. Full text ships with the game
(
vendor/LICENSE-three.txt).
Fonts (self-hosted)
- Anton by Vernon Adams — SIL Open Font License 1.1 (wordmark and round banners).
- Saira Condensed by Omnibus-Type — SIL Open Font License 1.1 (HUD numerals and labels).
Everything else
- All game code, the map Kiln, all textures (canvas-generated), the automata rigs and weapon models (procedural geometry) — original work.
- All audio — synthesized live with WebAudio; there are no audio files.
- All names — Wirecut, Breakers, Wardens, Kiln and the fictional armory — are original. Wirecut is an original game in the bomb-defusal genre and contains no assets or names from any other title.